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ELC - DMX controllers


FHS3EU

  • 50 Recordable cue states
  • Merged DMX input from the lighting desk
  • Individual channels and groups can be addressed and stored
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SDK2

  • Captures data from DMX data signal
  • 30 memories of 512 DMX channels
  • Each memory can be a scene or a chase (total desk capacity is 126 chase steps)
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AC612DIN

  • Captures data from DMX data signal
  • 12 Memories of 512 DMX channels, individually recalled by contact closures
  • Each memory can be a scene or a chase (total desk capacity is 126 chase steps)
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AC612XUB

  • Captures data from DMX data signal
  • 12 memories of 512 DMX channels, individually recalled by a push button
  • Each memory can be a scene or a chase (total desk capacity is 126 chase steps)
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AC612XUF

  • Captures data from DMX data signal
  • 5 memories of 512 DMX channels, individually recalled by a push button
  • Each memory can be a scene or a chase (total desk capacity is 126 chase steps)
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AC612XUBF

  • Captures data from DMX data signal
  • 8 memories of 512 DMX channels, individually recalled by a push button
  • Each memory can be a scene or a chase (total desk capacity is 126 chase steps)
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